Published: Wed, June 06, 2018
Industry | By Faith Ward

Destiny 2 Bow Weapon Explained: Release Date, Details, More

Destiny 2 Bow Weapon Explained: Release Date, Details, More

Unlike Warmind and Curse of Osiris, this expansion appears to be on the scale of Destiny's The Taken King.

While the setting and content of the Destiny 2: Forsaken campaign look intriguing, it is all the other changes Bungie is heaping into the expansion release that has the community excited.

"Destiny 2: Forsaken" launches on September 4 for PC, PlayStation 4, and Xbox One. The teaser was for the live stream where Bungie revealed a large number of details about the upcoming expansion. While Destiny 2 reserved shotguns and other heavy weapons for your "Power" slot, Forsaken will allow you to equip up to three shotguns at once, like some sort of insane person. The theory is tied to an endgame mission in Destiny 2 where players encounter, and can potentially make a temporary ally of, a Fallen Captain named Mithrax, The Forsaken. Cade has been throwing unsafe criminals into the Prison of Elders. Players will be exploring a new location in the Reef called the Tangled Shore which will host enemies. Oh, and Bungie's also adding bows to the game. The original weapon system feels needlessly restrictive most of the time, with only one of the player's three slots allowed for shotguns, sniper rifles, rocket launchers, swords-almost half the weapons in the game.

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Random rolls for weapons will return, which is a great thing in my opinion. A first-of-its kind for Destiny, Gambit is a new, hybrid 4v4 mode that merges both PvE and PvP experiences into an epic battle.

PS4 users will have access to the usual timed exclusive content (until fall 2019): a strike, one gear set per class, a new ship, and an exotic weapon. Bows are also in, and each class seems to be getting significant reworks - "anime" style Void Warlock teleports were highlighted as the standout adjustment. The Raid will be featured within the Awaken home world, a place we've yet to go to, the ever-changing, mysterious Dreaming City. There's an intriguing quote from the reveal video, "The Dreaming City you see at launch will not be the same as the Dreaming City you see two or three weeks later". It also includes new bosses, raids and more for the end game. According to the team, bridging the gap between PvE and PvP was very important for the game's next step. Players will collect motes that drop from defeated enemies, and can use them to earn blockers that slow down and invade their opponent's arena, or summon the aforementioned Primeval enemy once they bank 75 motes.

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